Then, after the second attempt, I want it to update to "passed" or "failed" based on your score. Instead, I want it to stay as "incomplete" after the first attempt if you fail. After the first failed attempt, the lesson_status updates to "failed". At the end there is a quiz which allows two attempts. Initially the _status is set to "incomplete". I have a SCORM file authored in Articulate Rise. – List of custom aliases.Hoping there is a SCORM/Javascript pro out there who can help this noob!.– List of commands attached to the item the player is holding in their main hand.– List of all items in the player’s inventory.– All portals, including disabled ones.Uses the previous variable to determine the line number Uses the previous variable to determine jail Uses the previous variable to determine the main statistic – Lists numbers of lore lines of the item in the main hand.Uses the previous variable to determine enchantment This will not only allow to pick from “subFirst” and “sunSecond” but will add online player names into suggestions In case you want to provide multiple choices then separate them with a comma “,” so basic example - first subFirst,subSecond, In this case you will have “first second” as initial suggestion, while picking “second” will suggest you a “subSecond” only Tab completes can branch out, which means that picking one variable you will get completely different ones if you would have picked different one. For this you can define your own tab completes by ether providing specific words or using some of the dynamic variables provided in the list below.Ĭustom tab completes can be modified by clicking the grey CustomTab text in customAlias editor. cmi killall zombie skeleton will remove all zombies and skeletons. cmi killall zombie will remove all zombies. cmi killall -r:5 will remove monsters in a range of 5 blocks from you. cmi killall 60 will remove monsters in 60 block range from you. Which obviously could be something what is not what you want to have. /cmi killall will remove all (unnamed) monsters. By default plugin will try to suggest tab completes by using first command in your custom alias. There is option to either disable tab completes entirely or to use custom ones. In example /cmi aliaseditot new tipi sub-asConsole! cmi msg apple and /cmi aliaseditot new tipi ?-asConsole! cmi msg carrot and when player performs /tipi he gets response of carrot, /tipi bla results in carrot, but /tipi sub results in apple This should be used in alias itself and mainly used to print out help page if player enters incorrect sub command. Will result in player being launched into air where he is looking at, and after 3 seconds he will be launched again. In case player had money, then /cmi heal Zrips -s command will get performed from console, which will result in quite command performance and then second command will get performed and message will be sent to target player. Condition variable always ends with ! and ? # is optional variables. And if he doesn’t have enough money, then second command will not be performed, this is because # is used in condition variable. In case he doesn’t have money, then he will get message informing about this. Will result in charging player with money by taking out 20 bucks of hies balance. – asConsole ! msg !&2You just been healed by God’s of minecraft! You can edit them, remove, change order, add new ones. Simply perform /cmi aliaseditor and scroll down to your desired alias, click on it and you will get command list. You can use build in editor to add more than one command. In example /h zrips 10 will actually perform /cmi heal zrips 10 command. $1- will mean that any extra variables added into alias will be placed at this point. Custom alias support specialised commandsįor simple alias creation with one command use /cmi aliaseditor new - in example to create /h as alias for /cmi heal perform /cmi aliaseditor new h-cmi heal $1- where will get replaced with players name who performed alias command.
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